“When we put Half-Life 2 out, of course it was a really long time,” Casali says, “that's six years, and we were developing the Source Engine alongside the game design.”Ĭasali tells me they had to throw out a lot of the work they had already done on Half-Life 2 as they experimented with what Source could do, played around with the physics system, and tried to push the limits of their new tech. I initially asked Casali what lessons he felt Valve had learned from the development and release of Half-Life 2, and he says one of the main ones was that trying to build a game from the ground up while also developing the new game engine it was running on was a bad idea. You can watch our review of Half-Life: Alyx above.
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